What Are Libraries of Objects?
Libraries of objects
Collections of pre-written classes and methods that can be integrated into programs.
Libraries of objects serve as building blocks, allowing developers to leverage existing code rather than starting from scratch.
- Think of a library as a collection of LEGO bricks.
- Each brick (class or method) is designed to fit together seamlessly, allowing you to build complex structures (applications) without designing each piece from scratch.
- Consider a library that provides sorting algorithms.
- Instead of writing a sorting function from scratch, a developer can simply call the relevant methodĀ from the library.
Advantages of Libraries of Objects
- Code reusability
- Libraries enable developers to reuse existing code, reducing the need to reinvent the wheel.
- This saves time and effort, allowing programmers to focus on unique aspects of their applications.
- Reliability and testing
- Libraries are often well-tested and optimised, ensuring reliability and performance.
- Using proven code reduces the risk of bugs and errors in your application.
- Efficiency and productivity
- By providing ready-made solutions, libraries accelerate development and increase productivity.
- Developers can focus on high-level design and innovation rather than low-level implementation details.
- Standardisation
- Libraries promote consistency and standardisation across projects.
- They provide a common set of tools and practices, making it easier for teams to collaborate and maintain code.
- Modularity and abstraction
- Libraries encapsulate functionality into modular components, allowing developers to use them as black boxes.
- This abstraction simplifies code and reduces complexity.
When using a library, always check the documentation to understand its functionality and limitations.
Disadvantages of Libraries of Objects
- Licensing and attribution
- Always respect the licensing terms of libraries and provide proper attribution when required.
- Dependency management
- Relying too heavily on libraries can create dependency issues. Ensure that your code remains maintainable and adaptable.
How Libraries Facilitate OOP
- Encapsulation: Libraries encapsulate complex functionality into classes and methods, hiding implementation details from the user.
- Inheritance and polymorphism: libraries often provide base classes that can be extended or overridden, allowing developers to customise functionality while maintaining a consistent interface.
- A graphics library might provide a base class Shape with methods like draw().
- Developers can create subclasses like Circle or Rectangle that override draw() to implement specific behaviour.
Real-World Examples of Libraries
There are mainly two types of libraries:
Standard libraries
Most programming languages come with standard libraries that provide essential functionality.
- Python's math library for mathematical operations
- Java's Collections framework for data structures
And third-party libraries
Developers can also use third-party libraries created by the community.
- NumPy for numerical computing in Python
- JQuery for working with HTML pages in JavaScript
While libraries offer many advantages, it's important to choose reputable sources and keep them updated to avoid security vulnerabilities.
It is essential to understand the difference between libraries and frameworks:
| Library | Framework | |
|---|---|---|
| Definition | A collection of pre-written code and functions you can call as needed | A structure that dictates the architecture and flow of your application |
| Control | You are in control, you decide when and how to use it | Inversion of control: the framework calls your code at specific points |
| Flexibility | Flexible, can use parts independently | Less flexible, you must follow its rules and patterns |
| Example | Lodash, jQuery, Axios | React (sometimes debated), Angular, Django |
- What is a library of objects, and why is it useful for developers?
- How do libraries promote code reusability and improve efficiency?
- Why is it important to respect licensing and attribution when using a library?
- How do libraries support encapsulation, inheritance, and polymorphism in OOP?
- What is the difference between standard libraries and third-party libraries?
How does the use of libraries influence the balance between creativity and efficiency in software development? What ethical responsibilities do developers have when using third-party code?